Juggernaut

Yurnero, the Juggernaut, is a melee agility hero whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.

His abilities grant invulnerability and spell immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate, but he possesses below average strength and intelligence attributes, so he does not have as much health and mana as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry.

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Bio[]

Yurnero, the Juggernaut

▶️ “By the Visage of Vengeance, which drowned in the Isle of Masks, I will carry on the rites of the Faceless Ones.”

No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks–a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle’s long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero’s confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.

Abilities[]

Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units.

Cast Animation: 0+0

Radius: 260 ( 335)

Damage per Second: 90/115/140/165 ( 250/275/300/325)

Duration: 5

 Move Speed Bonus: 100

 Instant Attack Damage: 75%

 Instant Attack Interval: 1

42/34/26/18

120/110/100/90

Increases movement speed during Blade Fury by 100 and attacks a random nearby unit once per second dealing 75% damage.

Modifiers

modifier_juggernaut_blade_fury: Dispellable with death only.

modifier_jugg_caster: Undispellable. Persists death.

Yurnero’s renowned katana techniques are feared by warriors and sorcerers alike.

Notes:

  • Does not interrupt Juggernaut’s channeling abilities upon cast.
  • Applies spell immunity for the duration and a basic dispel upon cast.
    • Juggernaut cannot be affected by Ghost Form for its duration. The buff gets removed immediately.
  • Juggernaut can perform attacks, cast abilities, and use items during Blade Fury.
    • However, both Omnislash and Swiftslash are inactive for the duration and cannot be cast.
  • During Blade Fury, Juggernaut’s attacks deal 0 damage, except against wards and buildings.
    • Attack modifiers (i.e. Monkey King Bar etc.) still apply their effects and damage on procs.
    • Despite the visual effect, critical strike, lifesteal and cleave have no effect, since they are based on the actual damage dealt.
  • With Aghanim’s Shard, Juggernaut performs instant attacks on random enemies within the area in 1-second intervals, starting 0.2 seconds after cast, resulting in up to 4 attacks.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.
    • The targets are chosen randomly, there are no priorities. Does not target buildings or wards.
    • Unlike the regular attacks that can be performed during Blade Fury, these instant attacks deal 75% of Juggernaut’s attack damage as damage, instead of 0.

Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 25 seconds.

Cast Animation: 0.3+0.47

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Cast Range: 350

Radius: 500

Max Health as Health Regen Bonus: 2%/3%/4%/5%

Aura Linger Duration: 2.5

Duration: 25

60 40)

140

Modifiers

modifier_juggernaut_healing_ward_aura: Dispellable with death only.

modifier_juggernaut_healing_ward_heal: Dispellable with death only.

Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.

Notes:

  • After cast, the ward automatically follows Juggernaut, if no other order is given.
  • The heal is provided by an aura. The buff lingers for 2.5 seconds.
    • The healing auras of multiple Healing Wards do not stack.
  • Can regenerate up to 55%/82.5%/110%/137.5% of a unit’s max health over its full duration.
    • Can fully regenerate a unit’s health within 50/33.33/25/20 seconds.
  • Does not affect wards, buildings, invulnerable or hidden units.

Gives Juggernaut a chance to deal critical damage on each attack.

Proc Chance: 20%/25%/30%/35%

Critical Damage: 180%

Red critical numbers are before illusion and armor reduction.

Modifiers

modifier_juggernaut_blade_dance: Undispellable. Persists death.

The last remnant of his heritage’s commitment to bladework, Yurnero ensures that the style is remembered.

Notes:

  • Increases attack damage by an average of 16%/20%/24%/28%.
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher crit multiplier has priority.
  • Blade Dance uses pseudo-random distribution.
  • The sound and particles play upon start of the attack, not when the attack lands.

Performs a quick Omnislash.

Cast Animation: 0.3+0

Cast Range: 550

Duration: 0.8

20

125

Only the very first slash of the cast is blocked.

Modifiers

modifier_juggernaut_omnislash: Dispellable with death only.

modifier_juggernaut_omnislash_invulnerability: Dispellable with death only.

Notes:

  • Swiftslash cannot be cast during Blade Fury.
  • Does not require Omnislash to be leveled to be unlocked, once Aghanim’s Scepter is acquired.
    • However, it relies on Omnislash to work, since it directly uses its values. This means when Omnislash is not learned, Swiftslash does nothing on cast.
  • Omnislash notes fully apply.
  • Swiftslash is distinguished by blue particles, as opposed to the orange particles of Omnislash.

Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration.

Cast Animation: 0.3+0

Cast Range: 350

Search Radius: 425

Attack Rate Divisor: 1.5

Attack Damage Bonus: 30/40/50

Attack Speed Bonus: 40

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Duration: 3/3.25/3.5 ( 4/4.25/4.5)

140

200/275/350

Only the very first slash of the cast is blocked.

Modifiers

modifier_juggernaut_omnislash: Dispellable with death only.

modifier_juggernaut_omnislash_invulnerability: Dispellable with death only.

‘The fruits of discipline; with practice comes strength.’

Notes:

  • Omnislash cannot be cast during Blade Fury.
  • Turns Juggernaut spell immune, invulnerable, and rooted for the whole duration, and applies a basic dispel on cast.
  • Juggernaut can cast abilities and use items during Omnislash.
    • However, Blade Fury is inactive for the duration and cannot be cast.
    • During Omnislash, Juggernaut does not need to turn in order to cast targeted abilities or items.
  • The slash interval equals Juggernaut’s current attack rate, divided by 1.5.
    • This means the maximum possible interval for Omnislash is 4.67 and the minimum is 0.13, considering minimum and maximum possible attack speed values.
    • The interval is not set on cast. On each slash, the interval updates based on his current attack rate.
  • Causes Juggernaut to perform instant attacks on enemies he slashes.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.
  • Can neither be cast on nor jump on wards, Couriers and buildings.
  • If no valid targets can be found within range and within 0.15 seconds after the previous jump, Omnislash ends prematurely.
  • On each slash, Juggernaut is positioned at the opposite side of the target from Juggernaut’s position, facing the target.
    • The slash radius is centered around Juggernaut, not around the current target.
  • Provides 200 radius flying vision lasting 1 second on each slash around the current target.
  • Recasting Omnislash while the previous cast is still active cancels the previous cast and starts a new instance.
    • This also applies when Swiftslash is cast during Omnislash, the former canceling the latter, and vice versa.
  • Centers the player’s camera perspective on Juggernaut on cast, following his position during Omnislash.

Talents[]

Notes:

  • The armor talent does not benefit illusions.
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent Changes[]

Recommended Items[]

Starting items:

Early game:

Mid game:

Late game:

Situational items:

  • Drum of Endurance allows Juggernaut to run faster and push much earlier than other carries.
  • Blink Dagger is useful as an escape item or initiation as Juggernaut’s Omnislash requires a fairly close range.
  • Monkey King Bar allows Juggernaut to attack enemies with evasion during Omnislash.
  • Sange and Yasha is a fair pick on Juggernaut, since he does not have any gap-closing abilities. This item provides a good strength, agility, movement and attack speed bonus, which helps chase better.
  • Desolator reduces the target’s armor, increasing the damage from Juggernaut’s attacks and Omnislash. It can also be effective for pushing since this effect works on towers.
  • Battle Fury provides cleave to boost Juggernaut’s farming and pushing, as well as making Omnislash much more lethal to grouped enemies.
  • Eye of Skadi grants attributes and a slow on attacks, keeping targets within Juggernaut’s attack range and Blade Fury’s radius.
  • Mjollnir is a natural upgrade to Maelstrom, and gives a large attack speed buff for more lightning procs and Omnislash attacks.
  • Nullifier can Dispel certain troublesome items like Ghost Scepter and Eul’s Scepter of Divinity, and Juggernaut’s high attack speed complements the slow effect.
  • Satanic has status resistance, strength, attack damage, and active lifesteal that mesh well with Juggernaut’s high attack speed, vastly enhancing his survivability in teamfights.
  • Aghanim’s Scepter unlocks Swiftslash, letting Juggernaut delete lone enemies without committing Omnislash.

Gameplay[]

Audio[]

History[]

Equipment[]

Trivia[]

  • Juggernaut’s backstory and appearance bear many similarities to that of the Seguleh people in the “Malazan Book of the Fallen” series of books by Steven Erikson.
  • Juggernaut’s ultimate, Omnislash, is inspired by and named after the signature move of Cloud Strife from the game Final Fantasy VII.[1]
  • The rare line ▶️Screw it, I’m going to five blades!” is a reference to an article from The Onion about the increasing number of blades put into razors.[2]
  • The line ▶️And then… there were none…” may be a reference to the Agatha Christie book by the same name.
  • The line ▶️I’m the Juggernaut, Lich!” is a play on the quote “I’m the Juggernaut, bitch.“, taken from a YouTube parody featuring re-dubbed scenes from X-Men: The Animated Series.

Gallery[]

  • Splash artwork

  • Item concept art

  • Item concept art

  • Item concept table

  • Juggernaut cartoon art

  • Ability icon progress

  • Hero icon progress

  • Juggernaut illustration

References[]

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